Hello

My name is Christophe — a creative technologist blending code, design, and immersive experiences.

About

I'm a Toronto-based creative technologist with a background in computer science and over a decade of experience leading 3D visualization teams. Along the way, I've worked across disciplines — building interactive tools, exploring immersive tech, and blending visual storytelling with hands-on development.

I specialize in creating engaging digital experiences, from online interactive platforms to real-time AR and VR environments. My strength lies in bridging the gap between creativity and technology — building tools that are intuitive, visually polished, and built to scale.

I've also led cross-disciplinary teams, guided creative direction, and streamlined workflows to support innovation. I thrive in collaborative environments where big ideas meet practical execution.

If you're working on something ambitious and immersive — let's connect.

Expertise

  • Interactive storytelling
  • Prototyping
  • Creative Technology
  • AR/VR
  • Real-Time 3D
  • Immersive Experiences

Experience

Norm Li

Managing Director - Head of Innovation

Oct 2019 – Present

Lead the development of interactive tools and immersive XR experiences using Unity, Unreal, and Babylon.js/Three.js. From real-time 360 model explorers to advanced AR applications, I design digital solutions that enhance how projects are explored and experienced. Alongside project leadership and team management, I drive innovation initiatives by building custom tools, streamlining workflows, and strengthening our technical infrastructure to support creative growth. On larger projects, I also manage day-to-day team operations, client communication, project scheduling, and task assignments to ensure smooth, on-time delivery.

Studio Director - Art Director

Dec 2015 – Oct 2019

Managed day-to-day team operations, client communication, project scheduling, and task assignments to ensure smooth, on-time delivery. Led creative direction for major projects, overseeing key visuals, animations, and photorealistic stills. Remained actively involved in production, specializing in technical problem-solving, pipeline optimization, and internal tool development to enhance studio workflows. Trained and mentored team members through technical skills development, creative support, and one-on-one guidance, fostering a high-performing and collaborative team culture.

Architectural Visualizer

May 2011 – Dec 2015

Produced photorealistic 3D renderings and animations using V-Ray and 3ds Max. Led small projects from concept to delivery while maintaining creative and technical quality.

Freelance

Architectural Visualizer & Designer

Sep 2009 – Apr 2011

Created 3D building designs, furniture concepts, urban landscapes, and interior visuals for architectural presentations. Also handled website design and coding for client-facing digital work.

Get In Touch

Always open to conversations about immersive tech, creative tools, or bold ideas. Feel free to reach out — I'd love to hear what you're working on.