My name is Christophe — a creative technologist blending code, design, and immersive experiences.
About
I'm a Toronto-based creative technologist with a background in computer science and over a decade of experience leading 3D visualization teams. Along the way, I've worked across disciplines — building interactive tools, exploring immersive tech, and blending visual storytelling with hands-on development.
I specialize in creating engaging digital experiences, from online interactive platforms to real-time AR and VR environments. My strength lies in bridging the gap between creativity and technology — building tools that are intuitive, visually polished, and built to scale.
I've also led cross-disciplinary teams, guided creative direction, and streamlined workflows to support innovation. I thrive in collaborative environments where big ideas meet practical execution.
If you're working on something ambitious and immersive — let's connect.
Expertise
- Interactive storytelling
- Prototyping
- Creative Technology
- AR/VR
- Real-Time 3D
- Immersive Experiences
Experience
Norm Li
Managing Director - Head of Innovation
Oct 2019 – Present
Lead the development of interactive tools and immersive XR experiences using Unity, Unreal, and Babylon.js/Three.js. From real-time 360 model explorers to advanced AR applications, I design digital solutions that enhance how projects are explored and experienced. Alongside project leadership and team management, I drive innovation initiatives by building custom tools, streamlining workflows, and strengthening our technical infrastructure to support creative growth. On larger projects, I also manage day-to-day team operations, client communication, project scheduling, and task assignments to ensure smooth, on-time delivery.
Studio Director - Art Director
Dec 2015 – Oct 2019
Managed day-to-day team operations, client communication, project scheduling, and task assignments to ensure smooth, on-time delivery. Led creative direction for major projects, overseeing key visuals, animations, and photorealistic stills. Remained actively involved in production, specializing in technical problem-solving, pipeline optimization, and internal tool development to enhance studio workflows. Trained and mentored team members through technical skills development, creative support, and one-on-one guidance, fostering a high-performing and collaborative team culture.
Architectural Visualizer
May 2011 – Dec 2015
Produced photorealistic 3D renderings and animations using V-Ray and 3ds Max. Led small projects from concept to delivery while maintaining creative and technical quality.
Freelance
Architectural Visualizer & Designer
Sep 2009 – Apr 2011
Created 3D building designs, furniture concepts, urban landscapes, and interior visuals for architectural presentations. Also handled website design and coding for client-facing digital work.
Recent Works
Here's a look at some recent projects I've really enjoyed working on.
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UnityMarkerless AR property viewer- Unity
- AR Kit
- Google Geospatial
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UnityAR Memorial Apple Vision Pro- Unity
- AR Kit
- Apple Vision Pro
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UXSales Team Website Rebuild- Design
- Wordpress Theme
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Interactive WebDigital Sales Centre Prototype- Vanilla JS
- HLS Videos
- Storytelling
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Interactive WebInteractive Touchwall & Web Platform- Vanilla JS
- HLS Videos
- Storytelling
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Interactive WebInteractive Building Explorer- Babylon.js
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Interactive WebInteractive 3d Website Header- Three.js
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Interactive WebWalkable Real Estate Presentations- Babylon.js
- Socket.io
- Node.js
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Interactive WebInteractive Leasing Platform- Babylon.js
- PHP
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Interactive WebVirtual Sales Center- Babylon.js
- PHP
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Interactive WebVirtual Broker Event Platform- PHP
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Unreal EngineUnreal Engine Interactive Installation- Unreal Engine Blueprint
Get In Touch
Always open to conversations about immersive tech, creative tools, or bold ideas. Feel free to reach out — I'd love to hear what you're working on.